Instead of Crew Tyler, Wug steps out of the airlock and takes over the ship from you. Death by Wug: You open the door to help Crew Tyler out of the airlock.(Can also be reached by choosing Great Job Mack! > Right) Trapped Tyler: Crew Tyler is trapped behind the access door to the airlock that is about to open up.You Look a Lot Like Markiplier… or Maybe Markiplier is in This Very Room….Wubba Paradox: Bald Wubba and Wubba with Hair meet each other and their meeting causes a paradox and a wormhole.Where in the World is Markiplier?: You become an agent in search of Mark Iplier.He then turns you into his slave and is about to be executed when a wormhole sucks all of you in. Successful Colony with Mack: The colonists and crew of Invincible II finds a suitable planet thanks to Mack.In Space with Mack: Mack becomes the head engineer of Invincible II and Mark is nowhere to be found.Mark then arrives at your door to ask you out for a date and glitches into several Marks with different jobs. An Evening with Markiplier: Dadiplier tells you a story.The first act spans from the beginning of the universal reboot up until the bedroom scene with crying Teen Mark. These junction points will also serve as act markers. Junction points or videos can have several paths that lead to them and can also have different variations depending on which video you came from. However, there are more wormhole split paths in Part 2. In Space with Markiplier Part 2 All EndingsĬompared to Part 1, there are significantly less deaths and resets in Part 2. References to Mark’s other works in the past will also be considered as points of interest. There will also be parts where you get warped out before meeting your fate. Points of Interest are major events in the entire Part 2 story that are notable enough to be mentioned or to be considered as a junction point. True ending: These are endings that result in the film’s credits and a hard stop.These endings still have a title card at the end that leads to another video. Soft ending: These are the endings that result in you, the Captain, dying and resetting.All story paths (excluding the path to Part 1) all lead to a single ending.Ĭounting all the endings that we tallied from Parts 1 and 2, the entire In Space with Markiplier film has 50 endings. ![]() ![]() This is without counting the deaths that you as the Captain experienced and the path that loops back to Part 1. ![]() In Space with Markiplier Part 2 only has 1 true good ending. How many Endings does In Space with Markiplier Part 2 have? You can always come back here to see which parts or routes you might have missed. SPOILER ALERT: There will be MASSIVE SPOILERS from this point onwards, so if you want to have the full, unadulterated ISWM experience, you have to watch Part 2 first. ![]() If you haven’t seen In Space With Markiplier Part 1 yet, we suggest that you check it out first, see some of its endings, and you can use our In Space With Markiplier Part 1 All Endings Guide if you need some help in reaching the other endings.įor this Part 2 guide, we’re changing the mapping a bit to also include highlighting events or points of interest throughout the story, since the structure between the two parts are slightly different. In Space With Markiplier Part 2 is now out, and of course we’re back to map out all the endings, routes, and outcomes, as well as some Easter eggs that you can stumble upon in this timey-wimey adventure.
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